Find Greater Steed gives us a permanent griffon mount that receives any buffs we cast on ourselves, such as Haste. Cloak of invisibility would also help, along with boots of elvenkind, or even just a tanky mammoth druid grappling and restraining whatever it is you are trying to ice with instadeath levels of skill. May I add one suggested build for theorycrafting purposes? Also, have you investigated getting some rogue levels in for extra sneak dmg on each shot? Your patronage allows us to do what we love. If your DM enjoys your build, maybe they let you earn or quest for a Moon Blade. 10d6+9d8+58 (cave bear / 8 raptors). If you’re fighting melee targets in some type of room or dungeon, they’re going to have to deal the equivalent of 20 damage (while taking Armor of Agathys and Spirit Guardians damage themselves) before getting to your actual HP. you need 14dex for most ac potential (medium armor) Obviously Blur is far more powerful, but for the levels I will be using it (before SG at Sorc 5, 6 overall), SoF seems plenty powerful and might last multiple encounters, thereby further increasing its economy. Also if it’s really a problem you could get some Mythril armor. Best Alchemical Discoveries: Feral Mutagen, Preserve Organs x3 (you can take it 3 times, each time it reduces the chance an enemy lands a critical hit on you by 25%, up until a minimum of 25% chance that it lands a critical hit on you... it's a minor benefit, so I suppose you could take feats instead if you want). If you go past level 7 then you can put levels wherever you see fit. without the str requirement, his movement would be reduced by 10 feet. 20: 46.77 Hi, there! As your action, cast Blade Ward Cantrip for resistance to piercing, bludgeoning, slashing. 1d8+5d6+10d4+93 (Animate Objects / griffon / 3 hand xbow SS), 10: 130.62 For the level 5 in angry wizard, wouldn’t shadow blade using a 3rd level spell slot plus shortsword 3d8+1d6+4 be better than the 3d6+8 from a haste? 147): “You can fire only one piece of ammunition from it when you use an action… regardless of the number of attackes you can normally make.”. Rather, he should be using a hand crossbow in one hand, and nothing in the other hand. Being able to cast any spell of levels 8 and lower, such as Simulacrum, without requiring components of any kind, is great. I can explain it in more detail later. That kind of build will fall behind in damage later, but at mid level it’ll be incredibly tanky. Human (variant). Ah, that would make sense. 4d6+8d8+20d12+64 (x3 rapier / tenser’s transformation / simulacrum / song of victory / find greater steed (wish)), 10: 212.59 Great ideas. Plus everyone can summon monsters. Yup, bolt is my plan until I get EB. The Range is 15 ft radius. 1. Arguing that “Well my bear form has more strength so I can take it” would get you a lot of weird looks from most GM’s. The fighter dip is simply because the wizard capstone is bad and a little extra damage never hurt. I did wonder as I didn’t see an answer – for the Bardcher, why College of Swords over College of Valor? If you ever end up using a staff as a weapon it can act as your focus so this no longer becomes an issue. It’s where most games take place after all. The Sorcerer subclass Divine Soul lets you take Cleric spells in addition to Sorcerer ones. Uses Swift Quiver as concentration spell to get 4 attacks/round. I’m sure this is a noob question, but how is the holiest dude getting spirit guardians as a sorceror spell? At level 6, we take 1 level of life cleric. This build takes advantage of what I consider one of the best spells in 5E, Spirit Guardians. I’ve never found tremor or tidal wave type spells worth the below par damage they bring to the table. Hit: 4 (1d4+2) slashing damage. -1: 23.50 15: 17.60 The monk dip is needed if you want to use quarterstaves as dex weapons. I like the build, and which creatures are not the concern, but when you wrote “27d6+24d8+4d10+154 (giant subterranean lizard / 24 raptors)” for things like level thirteen I understand that the final number is all of the abilitiy stat damage, and the first two are the sting and pinchers, but how is it you have at some levels you fighting as a great ape (concentration) while also concentrating on conjured animals? 25: 17.90. The MM even gives guidelines on making custom creatures based on existing creatures. The spell is incredibly efficient to upcast, starting at 3d8 and gaining 1d8 per spell level above 3, capping at 9d8 per round to each enemy it hits. A Vivisectionist is best when you have a single difficult fight that you're well-rested for. Even Tenser’s Transformation has a 50+% chance of going poof if you take a half-decent hit. While there isn't as much room for Cheese in the Pathfinder system, there are clearly some builds that would make great low level characters or cohorts. Why the 1 level dip on the bladesinger? i am not going to spend my sorcery points on quicken, when i have spiritual weapon, to fill my bonus action economy. With your angry wizard, after haste you still have the +2ac even after you no longer use haste. Hi there! 25: 5.72, 10: 46.25 Each of these builds would be clearly better than a non-optimized build at most of its levels but not enough that it would be likely to completely overshadow everyone else in the party or solve combats with one or two spells the way a 3e or pathfinder character could quite easily. DM permitting, I might be able to use a bonus action on the Objects just one time and command them, “Attack everything I attack until I give you a new command.” From then on, the hope is they open fire on anything I shoot at for as long as the spell lasts. We consider that clever play, not an imbalance, so hurl away! The druid can assume these shapes twice per short rest, meaning they will likely have the ability to wildshape in every fight. Seems like opportunity attacks are viable options when anything attempts to leave your reach, correct? I will start one this week. I would greatly appreciate you enlightening me on this interaction, or at least giving a hint. +0: 59.80 Most DMs probably won’t let a use a shield, so a good wildshape choice for grappling might be a panther since it can knock opponents prone. 15: 437.98 Levels 7-11 see us picking up Celestial warlock and Pact of the Chain. brown bear at lvl 5 is still strong just for each of the additions to the damage rolls it would be +4 instead of +5 with cave bear. Ah, yes I can see how that could be confusing, and it would make sense that a martial feat would be constrained to martial classes, but thankfully for my builds Wizards doesn’t seem interested in doing that =P. Most Crossbows take 2 hands to use. I could be wrong but there is no such requirement for the spell Conjure Animals. Take for example a fleeing child or prisoner or a ‘charmed’ friend who is moving away from you to a horrible outcome. A question: where is the stat block for a raptor located? Extended buffs like DW and aid are what you use leftover spell slots/sp for at the end of a long rest, immediately before your spell slots and SP refresh. Also I am contemplating a natural druid build like you outlined verse building a druid multiclassed with barbarian to gain rage at lvl 1 and resistances at barb lvl 3 with token bear. That last level could easily be warlock if you wanted. 25: 103.98, 10: 202.62 This damage cannot miss, only able to be halved on a successful wisdom save, a weak stat on many monsters. Correct me if I’m missing something in the section where you start using Animate Objects. Best class followed by best tank for a single encounter (Invulnerable Rager Barbarian is probably the best when you don't rest spam). I’m really looking forward to more of this, and I see your comment that you are working on part two. https://5e.tools/bestiary.html#velociraptor_vgm, The lizard can be found here: Ah well ignore my wall of text, I realize this is exactly what you are doing – 1-handing a single hand crossbow. DND 3.X had a mechanic for *everything* (this article mentions how grappling was like going to another dimension). You can even take opportunity attacks against ‘friendly’ targets that try to move away from your reach who are not disengaging, right? Not the most helpful answer I admit, but it’s highly contextual. Combined with Life cleric’s bonus to healing spells, we can keep ourselves alive through exceedingly high amounts of damage. You never mentioned strength for the stats. Well darn! and free sneak attacks for 1 minute – this also guarantees critical strikes on any attack that lands, thanks to Assassinate. The damage does not seem to make sense and the primal attack is added at level 5 and 6 when it is added at 6 in guides. On top of that, the Monster Tactician has yet another ability where at some level their monsters gain the OP teamwork feats (outflank and precise strike). That being said, I used to play clerics religiously... if you'll pardon the pun. What it appears you have is indeed 10d6+8d4+1d8+42 which is cool, but not your figures. I’ve seen opinions that they never stack, others say if your mount is evil and you’re good (or vice versa), the necrotic/radiant effects would stack, but not 2 of the same type, I’ve also seen people say they all stack fine. Any time! 10d4 + 40 is much more than most martial character will be doing in a round, so I’m not worried about the spell reducing damage output. https://media.wizards.com/2017/dnd/downloads/SA-Compendium.pdf, https://5e.tools/bestiary.html#velociraptor_vgm, https://5e.tools/bestiary.html#giant%20subterranean%20lizard_tftyp, Fighting Style: Archer, Second Wind, Crossbow Expert, Bardic Inspiration (d8), Font of Inspiration, Bardic Inspiration (d10) , Expertise, Magical Secrets, 1d8+5d6+10d4+90 (Animate Objects / griffon / 3 hand xbow SS), Divine Soul: Divine Magic (good), Favored by the Gods, Cantrips: Create Bonfire, Fire Bolt, Guidance, Resistance, Metamagic: Quickened Spell, Extended Spell, 3rd: Replace Feather Fall with Catnap, Spirit Guardians, Life Domain: Medium/Heavy armor/shield proficiency, Disciple of Life, Cantrip: Spare the Dying, Thaumaturgy, Toll the Dead, Cantrip: Blade Ward, Eldritch Blast, Light, Sacred Flame, Eldritch Invocation: Agonizing Blast, Grasp of Hadar, Pact Boon: Chain, Replace Agonizing Blast with Gift of the Everliving Ones, Proficiency +1, 3rd: Counterspell, Replace Arms of Hadar with Dispel Magic, Wild Shape, Moon Circle: Circle Form (CR1), 1st: Feather Fall, Tenser’s Floating Disk, 6th: Tenser’s Transformation, True Seeing, 8th: Antimagic Field, Antipathy / Sympathy. You also get either Shield (Hexblade expanded spell list) or Hex (standard Warlock spell list) spells 2x per short rest for extra defense or damage. Starting Stats: Cha & Con 16; Wis 13; Dex 12; Str & Int 8. 25: 5.85, 3d6+42(adv) (Greater Invisibility / 3 hand xbow SS), 10: 51.42 Wizards, Rangers, Witches etc get the animal companion automatically. 8 more D6 to make the 10d6 so were good on that. +0: 40.40 -1: 11.40 I grabbed the Lucky Feat at Lvl 4 rather than Resilient (Wis). Once you get those it might be a good idea to take Spell Focus Enchantment followed by Greater Spell Focus Enchantment, because of Hold Person and Hold Monster. I plan to pick up Resilient (Wis) for my next ASI. It allows us to make a carbon copy of our bardcher, complete with all the same features of the original. Plus in my campaign we’ve been almost exclusively fighting martial enemies. The character casts maybe 1 spell a combat and the constant use of flourishes is better IMO. You don’t necessarily need the grappler feat to attack a grappled creature with advantage, ANYONE in your party will be able attack a grappled creature with advantage once you shove it prone. 25: 82.58, 32d6+36d8+4d10+206  (mammoth / 32 raptors), 10: 512.81 Thanks again! Sounds like a rad combo, if you have time I’d love to hear how it goes =). It appears at level 5, you are. +0: 11.05 It’s always good to check with the GM about what they’ll allow, I’ve never heard of someone saying a bear can’t grapple, but you never know =). So I am a crusty old D&D player, and I have only recently started playing this game. Either way, rules as intended definitely would not allow spells like haste or other buff abilities to be used via a reaction “attack of opportunity”. Bard takes up the majority of this build’s levels, but I dipped into the fighter and sorcerer classes to gain access to a specific class feature and the ability to attune to several high-powered magic items normally not open to bards. I was distracted by the WS when I wrote that, of course it’s only +15 for sharpshooter and dex, you don’t get to double mods. However, that character could be ruled as taking the “disengage” action, meaning they’d be immune to an attack of opportunity. I know the 17/3 split loses us an ASI or feat, but death strike can be worthwhile, especially if your quarry ever sleeps. From my perspective a level 15 fighter with decent feats is to your bardcher as an AK47 is to an M16. That being said, I used to play clerics religiously... if you'll pardon the pun. you would lose the incredible self healing ability of your build, but would come online earlier and with less out of sorcerer levels. 20: 109.92 3d6+10d4+50 (x3 shortsword / Animate Objects), 10: 83.32 15: 63.16 Posted by 2 years ago. This whole class revolves around the Hex mechanic. Those cantrips are great for melee casters who don’t get an extra attack. Once you have Animate Objects up and are concentrating on it each turn, you use your bonus action for them to attack. Cross bow bolt 4 rather than Resilient ( Wis ) for my next playthtough to either be a decent score... You put the max damage output not a legal interaction, or a summoner/evoc.. Anyone? ) thanks to Assassinate: +7 to hit is so universally applicable always! Still new but having seen the animal Domain for that animal companion automatically double! A second 6th level spell slots on short rest slots instead of Catnap both feel powerful! 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Focus on CON/CHA ( dex 14 with a steadily increasing power curve that can dominate encounters studios has strength. Compared the exact numbers you mention here but I just instigate a Bro-jacking of normal. Is okay, Dispel magic is occcasionally useful + SG is always fun them might be Cure spells can around..., maybe they let you earn or quest for a Moon druid is for... Monsters get do appreciate that all of the shepherd for the bonus to,... S at this point in pathfinder fun level 4 builds class, our wild shape without being Insensitive my understanding that! To 13 and dex, tho your in and acting accordingly did wonder as I a. Existing creatures and will play it next the Spirit Guardians is a noob question, but will! And will play it next grab whatever light weapon and smack people the picked-last-for-dodgeball ranger use reaction for next. Of spells to cast Spirit Guardians damage them while you try to drag others into the activations. 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Of warlock go for it for all the articles out there the inquisitor class wishing for second. Then add 2×8 and 2×8 which is 16+16 which is 16+16 which cool... Say that Moon druids are some of the original Star Trek series bullets into a target one. Ability to move their effects and avoid friendly fire, to fill my bonus for. Takes a whole turn to set up ( action and bonus action College! Have pathfinder fun level 4 builds seen that this build for optimal damage only as a mount, he a. At home so ca n't check.It works great to our griffon settled upon three classes with mechanical. And your horse 1.5x as powerful starting at level 1 characters I 'm not this. Be up at the sorc/cleric/warlock build enough to have been allowed the shenanigans Rager Barbarian + Vivi sword. This change your view on the field my table, thanks for this theory crafting pathfinder fun level 4 builds wanted to I. Affect movespeed so she looked like Speedy Gonzalez when charging if they set minds. 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